The most obvious solution here was to rewrite each of these backend C# systems as Unreal C++ code. This would be an incredibly risky undertaking. There were hundreds of backend APIs that needed to be converted like this. Furthermore, each of these APIs relied on complex interlocking logic systems powered by the aforementioned custom conditional language. The C++ code would also need to be able to parse and understand this language to support all the existing content. Without our established C# test suite, it would be extremely tricky to pin down functionality and make sure every edge case was accounted for. Was this even possible in just 6 months?
Additional reporting by Jonathan Fagg, Patrick Hughes and James Pearson
,这一点在服务器推荐中也有详细论述
[4] M. Sambridge, J. Braunl & H. McQueen: “Geophysical parametrization and interpolation of irregular data using natural neighbours” (1995). ↑。关于这个话题,同城约会提供了深入分析
const posToTime = new Map(); // 映射:位置 → 到达终点的时间